Last Seen Online
"Last Seen Online" is a short sweet horror experience that unnerves the player effectively throughout its runtime. Despite its effectiveness at inducing anxiety, it lacks the difficulty needed for a puzzle game- to the point that I found myself struggling with puzzles because I assumed they were more complex than they truly were. "So easy it's hard" doesn't seem like something to aspire to.
Another problem is the scene where Liz's old friend Orion attempts to video call you- I have two problems with this scene. One: Why is Orion replaced by a blood stain and some cockroaches? I might be dumb and ignore me if I am, but I don't see a clear game reason Orion would be... dead? Two: I don't have a webcam, so I wasn't immersed in the idea that Orion could see me. These days, lots of people have desktops and therefore may not have a connected webcam- so this likely didn't work for many players and feels like an oversight.
Finally, the ending: while it was fitting, and it explained the game's main mysteries- which to many people is all an ending needs to be. But it didn't feel like it fulfilled all of the promises made. It didn't explain what happened with Orion, and it felt unsatisfying in a way I can't place.
Now none of this is to say I disliked the game overall- it's an effective horror experience and the basic story makes sense, it simply has a few things slip through the cracks such that it loses some points. It's an easy first horror experience for people trying to get into the genre and can be a fun sort of 'snack' for people who've been into it for a while, but that's all.
|
Indigo Park: Chapter One
This game is hard to review for one simple reason: It's not scary.
Sure, I was a tiny bit nervous a few times, but I was never scared in the way I have been by previous horror games I've played- Though I may have simply outgrown mascot horror, I'm not sure.
That being said, the game is still fun and the characters are incredibly appealing, which is why I gave it such a high rating regardless. It isn't for horror fans, but it is for mascot horror fans. If you go into this game for its fun characters and its simple puzzles, you will get what you want. Sometimes you just need an easy game with cute critters to curl up with.
The art is great, though the part where Molly has her head chopped off by the door was... underwhelming. I've never seen a head chopped off in real life but that didn't seem quite right, though I know they could only do so much without being age-restricted by steam.
The chase sequence also felt a little bit unfair. I understand why they had Molly appear in front of the player- they didn't want the chase to be too easy- but there were points where I was genuinely unsure how I was intended to know to turn around in time to do so, or how I was meant to know or to correct myself on the one trampoline that you need to jump forward on. It seemed like the chase was meant to be trial and error, which I strongly dislike.
I was also confused by the Llyod sequence. I didn't understand why he wouldn't attack me, and when he finally did, the way he was deterred by the squealing of the Critter Cuff made it seem like it was an intentional feature from the people running the park in case a guest was attacked by one of the mascots, instead of a lucky coincidence. Because of this misconception, I found myself asking why my Critter Cuff wasn't saving me during the Molly chase sequence.
The Llyod sequence also is part of a larger problem; There's just too many fake-out chase sequences! Sure, the first or second time it's anxiety inducing, but after that it becomes "right, sure you'll chase me." And maybe that's intentional, a false sense of security, but in reality when you see two locked doors across from eachother you know one is gonna have a monster and the other will be the escape route, there's not other reason they would be there. It's especially predictable if you're familiar with Unique Geese's previous work, Reincarnated, which uses a similar concept of a bird with some spooky playground tubes.
Finally, my last qualm is that, despite Rambley saying he can't see backstage, there are multiple security cameras. I always assumed he could see through those, so I immediately thought to myself "Why wouldn't he be able to see back here? There are lots of cameras." Sure, those cameras could be out of commission, but Rambley didn't say that, he simply said he couldn't see back there, like it was normal.
Of course, all of these are nitpicks meant to explain why it might be the game isn't scary, and in reality, these detract very little from the gameplay experience. I recommend “Indigo Park” for anyone who is considering playing or trying to get into the horror game genre. While it wasn’t scary to me, it very likely will be to anyone new to horror games. I really do think the next chapter will be better, I fully trust Unique Geese's ability to take criticism and improve on this chapter's missteps.
In conclusion, if Rambley turns out to be evil I will shred every piece of furniture and carpet in my house.
|